Ric wrote: ↑Sat 09 Nov 2024, 22:41
Does anyone know how to *LOAD and then *SAVE a .bmp file?
Generally what I do is *DISPLAY the .bmp image on the screen, make whatever modifications I need there, then *GSAVE it back to a file. That bypasses the need to know anything about the structure of the file itself. Admittedly that technique won't work if the image is bigger than the screen, making it impossible to *DISPLAY it in its entirety, but that's been rare in my experience.
Is there some reason why that approach won't work in your application?