Bloxed - A tetris game

Discussions related to graphics (2D and 3D), animation and games programming
jgroenendaal
Posts: 23
Joined: Fri 15 Nov 2024, 14:40

Re: Bloxed - A tetris game

Post by jgroenendaal »

Its's now official available.
Thank you Richard for all your help.

I have made a website containing Bloxed and a few of my project.
I made the website in a few days. so it's not very fancy.
But it works!

https://pixelbroder.groenendaal.one

Bloxed is also available as a Windows download via itch.io.
https://pixelbroder.itch.io/bloxed

I will add some other version later on, however the Mobile variant will be slightly different. ( I don't like the current drop down gesture, so I will probably change that to an instant smash )

I thinkt there are some bugs left, so just contact me via the website or this forum of you find bugs.

Cheers,
Jeroen
Richard Russell
Posts: 272
Joined: Tue 18 Jun 2024, 09:32

Re: Bloxed - A tetris game

Post by Richard Russell »

jgroenendaal wrote: Tue 25 Feb 2025, 20:40 Its's now official available.
Very impressive.

I notice that (not surprisingly) the online high scores don't work when run in a browser. In the next release of BBCSDL I intend to support the SDL_OpenURL SYS call which you can use as follows:

Code: Select all

      SYS "SDL_OpenURL", url$, @memhdc%
I'm thinking that with a little bit of ingenuity you could probably use this call with a URL parameter to update the high scores on your server. Then by using emscripten_async_wget you could read the current high scores back:

Code: Select all

      SYS "emscripten_async_wget", Proxy$ + http$, file$
Being an asynchronous call you don't know how long it will take for the file to arrive, but that's probably a good thing for a high score table because you don't have to pause loading the app to wait for it!

I would be very interested to see if you can get this to work.
jgroenendaal
Posts: 23
Joined: Fri 15 Nov 2024, 14:40

Re: Bloxed - A tetris game

Post by jgroenendaal »

Richard Russell wrote: Fri 28 Feb 2025, 21:09 Very impressive.
Thank you, Richard.
Richard Russell wrote: Fri 28 Feb 2025, 21:09 I notice that (not surprisingly) the online high scores don't work when run in a browser.
Currenrly, the downloadable version doesn't have an online hsicore either.
I would be very interested to see if you can get this to work.
I love to add the online hiscore table.
During development, I only kept the online hiscore and leaving the ability to have a local hiscore.
As I built an offline hiscore table in the finalization of the first release, now it would make it indeed easier to publish the hiscore table asynchronous and even queue publishing when offline.

Currently I am adding a new feature to the game so it will be more playable for touch screens. It will be a quick slide down to do an instant drop, this will be added as a double click on the drop key with keyboard and joystick to keep all version of the games equal.

The downloads on itch.io are not high - but users are browsing to the website and download from there, still I think it is downloaded around 12 times. Maybe another Tetris close with regular graphic is not where itch.io users are waiting for.
I probably need to spent more time an other download sites to get more downloads, currently I haven't done much effort one that.
Richard Russell
Posts: 272
Joined: Tue 18 Jun 2024, 09:32

Re: Bloxed - A tetris game

Post by Richard Russell »

jgroenendaal wrote: Mon 03 Mar 2025, 20:16 Currenrly, the downloadable version doesn't have an online hsicore either.
Ah. When you complete a game, it says "You have made it onto the online hiscore table", which is why I assumed it did. Perhaps you could change that message, at least until the online hiscore really is working!