=====Loading BFont files=====
8x8 bitmap character definitions (called BFonts) are defined with **VDU 23** and read with OSWORD 10. They can be saved as BFont files ([[http://mdfs.net/Apps/Font/img/|such as these]]) as the sequences of eight bytes that define each character.\\ \\ These BFont files can be loaded to define characters, and code using VDU similar to the following is often used:\\
REM file loaded to mem%
FOR C%=start% TO end%
VDU 23,C%
FOR B%=0 TO 7
VDU ?(mem%+C%*8+B%)
NEXT B%
NEXT C%
\\ A more efficient way to do this is to notice that the **VDU 23,C%** can be done within the loop just before every eighth byte:\\
FOR A%=0 TO len%-1
IF (A% AND 7)=0 THEN VDU 23,(A% DIV 8)+start%
VDU mem%?A%
NEXT A%
\\ Bitmap fonts can also be saved as streams of **VDU 23** sequences. As these include the character number that is being defined **start%** is not needed, so it can be used as a flag so the same code can read 8-byte raw BFont files and 10-byte VDU sequence BFont files:\\
REM BFont file loaded to mem%, length in len%
REM start%=0 for VDU file, start%<>0 for raw file
:
FOR A%=0 TO len%
IF start% THEN IF (A% AND 7)=0 THEN VDU 23,(A% DIV 8)+start%
VDU mem%?A%
NEXT A%
or:\\
REM BFont file loaded to mem%, length in len%
REM start%=0 for VDU file, start%<>0 for raw file
:
FOR A%=0 TO len%:IF start%:IF (A% AND 7)=0:VDU 23,(A% DIV 8)+start%
VDU mem%?A%:NEXT A%
\\ If **len%** is not a whole multiple of 8 bytes with a raw BFont file, or a whole multiple of 10 bytes with a VDU BFont file then the code will end in the middle of a VDU sequence. You should test that **len%** is valid beforehand with code such as the following:\\
IF (len% MOD 8)<>0 AND ?mem%<>23 AND (mem% MOD 10)<>0 THEN PRINT "Not a valid BFont file"
- [[https://www.wikispaces.com/user/view/jgharston|{{jgharston}}]] [[https://www.wikispaces.com/user/view/jgharston|jgharston]] Dec 26, 2013