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using_20the_20fscale_20instruction [2018/03/31 13:19] – external edit 127.0.0.1using_20the_20fscale_20instruction [2024/01/05 00:21] (current) – external edit 127.0.0.1
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 =====Using the fscale instruction===== =====Using the fscale instruction=====
  
-//by Tony Tooth, January 2016//\\ \\  Randall Hyde's book "The Art of Assembly Language" omits to cover or even mention the fscale instruction in the main text or in the index, although it is in his Table B-2: Floating Point Instruction Set.\\ \\  fscale (I discovered only late in 2015 - after more than 10 years experience programming in assembly language) is a fast and efficient way to implement the exponential function in assembly language. The way I did this hitherto was incredibly cumbersome. I have written a simple sub-routine in assembly language to illustrate the use of fscale. Note that my illustrative routine does not check for out-of-bounds numbers.\\ \\ +//by Tony Tooth, January 2016. Edited by Tony Tooth April 2018//\\ \\  Randall Hyde's book "The Art of Assembly Language" omits to cover or even mention the fscale instruction in the main text or in the index, although it is in his Table B-2: Floating Point Instruction Set.\\ \\  fscale (I discovered only late in 2015 - after more than 10 years experience programming in assembly language) is a fast and efficient way to implement the exponential function in assembly language. The way I did this hitherto was incredibly cumbersome. I have written a simple sub-routine in assembly language to illustrate the use of fscale. Note that my illustrative routine does not check for out-of-bounds numbers. 
----- + 
-\\ {{fscale.jpg}}\\ \\ //Edit by Richard Russell, January 2016://\\ \\  An alternative way of computing the exponential function in BB4W v6 assembly language is to call the internal EXP routine, which is exposed via the **@fn%()** jump table, as follows (it uses **fscale** internally):\\ \\ +<code bb4w>  
 +      DEF FN_fractpower(num, pow) 
 +      LOCAL pass&, res 
 + 
 +      PRIVATE Fract%, P% 
 + 
 +      num = 1.0*num : pow = 1.0*pow 
 + 
 +      IF Fract% = 0 THEN 
 +        DIM P% 1000 
 +   
 +        FOR pass& = 0 TO 2 STEP 2 
 +          [opt pass& 
 +          .Fract% 
 +     
 +          finit 
 +          fld tbyte [^num] 
 +          fld1 
 +          fxch st1 
 +          fyl2x             ;Calculates st1 = st1*lg2(st0) where st = 1.0 & pops st0 
 +          fld tbyte [^pow] 
 +          fmulp st1,st0     ;Calculates N = pow*lg2(num) 
 +          fld st0           ;Make a copy 0f what's at st0, so st1 & st0 are the same number 
 +          frndint           ;Round st0 t0 the nearest Integer 
 +          fsub st1,st0      ;Calculates Ans = N Int(N) where Ans will be between -1.0 & +1.0 
 +          fxch st1          ;Exchange st1 with st0 
 +          f2xm1             ;Calculate 2^Ans 1 
 +          fld1 
 +          faddp st1,st0     ;Add 1 t0 the above so we have left 2^Ans 
 +          fscale            ;Automatically calculates st0 = (2^st1)*st0 which is 2^N = num^pow 
 +          fstp st1          ;Throw away st1 
 +          fstp tbyte [^res] ;Answer is at st0 
 +     
 +          ret 
 +          ] 
 +        NEXT pass& 
 +      ENDIF 
 + 
 +      CALL Fract% 
 + 
 +      = res 
 +</code> 
 + 
 +//Edit by Richard Russell, January 2016://\\ \\  An alternative way of computing the exponential function in BB4W v6 assembly language is to call the internal EXP routine, which is exposed via the **@fn%()** jump table, as follows (it uses **fscale** internally): 
 + 
 +<code bb4w> 
         @% = &1415         @% = &1415
         REPEAT         REPEAT
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         CALL X%         CALL X%
         = y         = y
 +</code>
 +
using_20the_20fscale_20instruction.1522502390.txt.gz · Last modified: 2024/01/05 00:16 (external edit)