debugging_20techniques_20_28lbb_29
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debugging_20techniques_20_28lbb_29 [2018/04/03 19:27] – [If all else fails] jackkelly | debugging_20techniques_20_28lbb_29 [2024/01/05 00:22] (current) – external edit 127.0.0.1 | ||
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However, most semantic errors cause only an unexpected, undesirable result in the program output or behavior. These are the errors that are most difficult to find and correct. These are the errors that programmers really mean when they refer to a “bug”. | However, most semantic errors cause only an unexpected, undesirable result in the program output or behavior. These are the errors that are most difficult to find and correct. These are the errors that programmers really mean when they refer to a “bug”. | ||
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=====Good Techniques===== | =====Good Techniques===== | ||
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The previous scenario is an ideal oversimplification. This was a case when the error caused something observable to happen that was not expected. The opposite can also occur. The error could cause something NOT to happen that was expected. In this case you still need to set a breakpoint and look at the variables. But now you have to analyze the program logic to determine which line of code was supposed to make the action happen, and set the breakpoint there. Hopefully it is in the small module that you just added. | The previous scenario is an ideal oversimplification. This was a case when the error caused something observable to happen that was not expected. The opposite can also occur. The error could cause something NOT to happen that was expected. In this case you still need to set a breakpoint and look at the variables. But now you have to analyze the program logic to determine which line of code was supposed to make the action happen, and set the breakpoint there. Hopefully it is in the small module that you just added. | ||
- | Every program and every error is unique. There is no way to reduce the debugging process to a mechanical checklist. There are things we can do that are sometimes effective, but he debugging process is completely subjective. It depends on knowledge, skill, logic, observation, | + | Every program and every error is unique. There is no way to reduce the debugging process to a mechanical checklist. There are things we can do that are sometimes effective, but the debugging process is completely subjective. It depends on knowledge, skill, logic, observation, |
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For example: | For example: | ||
+ | <code lb> | ||
| | ||
# | # | ||
# | # | ||
wait ’xxx | wait ’xxx | ||
+ | </ | ||
===== MainWin ===== | ===== MainWin ===== | ||
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===== Debugging Exercise ===== | ===== Debugging Exercise ===== | ||
You have written a short program and it is working well. | You have written a short program and it is working well. | ||
+ | <code lb> | ||
NoMainWin | NoMainWin | ||
WindowWidth = 800 | WindowWidth = 800 | ||
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end | end | ||
end sub | end sub | ||
+ | </ | ||
However, you decide it needs a small modification. You want to add a ' | However, you decide it needs a small modification. You want to add a ' | ||
debugging_20techniques_20_28lbb_29.1522783649.txt.gz · Last modified: 2024/01/05 00:18 (external edit)