Most work as is, but a few using @% or PAGE to access memory fail, so I modified them to work.
Oh, and also formatted them for readability as we're in the 21st century now and can afford spaces

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REM Modified for BBCSDL from https://bbcmic.ro/?t=9kMD3
MODE 1
REM Only change made is mapping colours to original BBC Micro B colour palette for mode 1
COLOUR 0,0
COLOUR 1,1
COLOUR 2,3
COLOUR 3,7
S = SIN.03
C = COS.03
X = 260
Y = 20
U = 0
V = 1
FOR A = 80 TO 1200
X = X + U
Y = Y + V
K = SGN(COS(A / 45) * COS(A * .0138))
T = U
U = U * C - K * V * S
V = V * C + K * T * S
Z = 24 - A MOD 10
FOR B = -Z TO Z
R = 1 - 80 / A
GCOL 0, 1 + (INT(3 * ABS(COS(B * .3 + (A DIV 4 MOD 2) * PI / 2 + .4))) = A MOD 4) - (ABS B > 16)
PLOT 69, 4 * INT(X + R * B * V), 4 * INT(Y - R * B * U)
NEXT
NEXT
VDU 29,640;700;
K = 190
FOR J = 0 TO K
R = (200 - 80 * COS(J * 3 * PI / K)) * (.8 + .5 * COS(J * 13 * PI / K) * COS(J * 13 * PI / K))
FOR I = 0 TO R STEP 5
GCOL 0, 1.3 + (I / R) - (J DIV 20 = 4) * (2 * (I DIV 15 = 3) + 1) - (J DIV 12 = 14) * (I DIV 30 = 3)
S = SIN(J * PI / K)
C = COS(J * PI / K)
V = 8 * SIN(I / 16)
PLOT 69, I * S + V * C, I * C + V * S
PLOT 69,-(I * S + V * C), I * C + V * S
NEXT
NEXT
END
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REM Modified for BBCSDL from https://bbcmic.ro/?t=9eB1w
DIM M% 16
MODE1
COLOUR 0,0
COLOUR 1,1
COLOUR 2,3
COLOUR 3,7
VDU5
z = 1.5
w = z * 4 / 3
s = w / 160
t = z / 128
f = 1 / LN 2
B = 256
D = B * B
C = 40
c = 3 / C
c = c * c / 3
x = -0.7 - w
y = 0.0 - z
FOR Y = 16 TO 255 - 16
FOR X = 16 TO 319 - 16
u = X * s + x
v = Y * t + y
r = u
i = v
l = C
c2 = r * r + i * i
IF 256 * c2 * c2 - 96 * c2 + 32 * r - 3 < 0 NEXT X
IF 16 * (c2 + 2 * r + 1) - 1 < 0 NEXT X
REPEAT
R = r * r
I = i * i
i = r * i
i = i + i + v
r = R - I +u
l = l - 1
UNTIL R + I > D OR l = 0
!M% = X * 971 + Y * 647
g = ?M% / 255 : REM <== Magic Dither
IF l > 0 i = l + LN(LN(R + I) * f) * f
GCOL 0,3 - i * i * c + g
PLOT 69,X * 4,Y * 4
NEXT X
NEXT Y
REPEAT UNTIL 0
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REM4635082:<4>63;19?7=5
REM Modified for BBCSDL from https://bbcmic.ro/?t=9dxvv
MODE 1
VDU 5
L = LOG 2
FOR N = 0 TO 3
VDU 19,N,?(PAGE+4+N)-48,0;0;
NEXT
S% = 0
FOR U = -1.725 TO -1.225 STEP .5 / 320
D% = 2
FOR V = -.2 TO 0 STEP .4 / 256
GCOL 0,INT((FNp(U,V) + ?(PAGE + 8 + S% DIV 4 MOD 4 + 4 * (D% DIV 4 MOD 4)) - 48) / 16) MOD 4
PLOT 69, S%, D%
PLOT 69, S%, 1024 - D%
D% = D% + 4
NEXT V
S% = S% + 4
NEXT U
REPEAT UNTIL 0
DEFFNp(U,V)
X = 0
A = 0
Y = 0
B = 0
C% = 0
REPEAT
Y = 2 * X * Y + V
X = A - B + U
A = X * X
B = Y * Y
C% = C% + 1
UNTIL C% >= 50 OR A + B > 16
IF C% = 50 THEN =0 ELSE = 5 *(C% + 1 - LOG((LOG(A + B) / 2) / L) / L)
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REM Modified for BBCSDL from https://bbcmic.ro/?t=9eLiS
DIM M% 16
$M%="AICKMEOGDLBJPHNF"
MODE1
COLOUR 0,0
COLOUR 1,1
COLOUR 2,3
COLOUR 3,7
VDU 5
FOR U = 0 TO 319
H = 0
a = 1
FOR i = 1 TO 8
H = H + SIN(U / 90 / a + a / 9) * a
a = a / 3
NEXT
H = H * H * 15 + 80
FOR V = H TO 255
u = U / 128 - 2
v = V / 128 - .6
l = u * u + v * v
d = V / 255
d = .4 - d * d * d * .3 + EXP(-2 * SQR l) + EXP(-l * 99 + 3) + SIN(V *.2 + H / 100 + SIN(u * u)) * .02
IF d > 1 d = 1
GCOL 0,(d * 3 * 16 + M%?(U MOD 4 + (3 AND V) * 4) - 65) / 16
PLOT 69,U * 4,V * 4
NEXT
NEXT
A = RND(-7)
GCOL 0,0
FOR j = 0 TO 5
t = .1
l = 60
MOVE 200 + j,350
FOR i = 0 TO 4
PLOT 1,SIN(t) * l,COS(t) * l
t = t + (t - 1) * .3 + RND(1) * 2 - 1
l = l *.7
NEXT
NEXT
REPEATUNTILFALSE