Jos : Special delivery

Discussions related to graphics (2D and 3D), animation and games programming
jgroenendaal
Posts: 32
Joined: Fri 15 Nov 2024, 14:40

Re: Jos : Special delivery

Post by jgroenendaal »

Hello,

It's finished.
Now, I will convert the graphics and audiovisual routines to work on a BBC Basic SDL version.

The RISCOS version can be found here:
https://pixelbroder.groenendaal.one/project.php?g=jos

Although, I couldn't get my game as smooth as what I wanted on ARM2 computers. It does work on ARM2 computer with 2MB and although uncompressed the game is around 4MB it fits on a single sided 800Kb floppy disc.

Jeroen
Richard Russell
Posts: 714
Joined: Tue 18 Jun 2024, 09:32

Re: Jos : Special delivery

Post by Richard Russell »

jgroenendaal wrote: Fri 31 Jul 2026, 18:29 It's finished.
Excellent.
jgroenendaal
Posts: 32
Joined: Fri 15 Nov 2024, 14:40

Re: Jos : Special delivery

Post by jgroenendaal »

Thank you, Richard!

I managed to re-create the BBCSDL version in a few days, and the Windows BBC BASIC SDL version is available as well.

You can download it via:
JOS : Special delivery

Or directly via:
JOS v1.01 SDL version

The differences between the RISC OS version and the SDL version are minimal, the gameplay is identical. However, please note a few details:
  • The palette effects are reproduced, which has some minor differences.
  • The SDL version uses music I created with Sonic Pi, whereas the RISC OS version uses a different MOD music file.
  • The SDL version supports joysticks (implemented simply, so the buttons are hardcoded: A = Jump, B = Map, C = Escape).

The online (bbb) version also exists, though loading performance is a bit slow:
JOS web SDL version

I only tested on a few laptops all running Windows 11, so if there are any issues please let me know.